This is a booth maintained by TimeServ.
It may or may not contain things interesting to you.

Hopefully I will put up some real content on this booth, but as I am fighting in a secret war between the noun elders and the verb-vomitus over the capture of the disparaging subject cleric, the word monk, and the sentence crown this may not be possible.

Counter-Op mod (Updated: Less broken than before!)

http://qexpo.quakedev.com/uploaded/83/countop.zip

This is a counter-op mod. It's like co-op except with two teams, players which attempts to play through the map like any co-op game except with a timelimit, and monsters which consist of the monsters of the map as well as player controlled monsters. The objective of the monsters is to stop the players from exiting the map. The mod is very unfinished.

FrikBot plugin for FTE QuakeWorld

http://qexpo.quakedev.com/uploaded/83/fbotplug.zip

This is an addon progs for the FTE QuakeWorld engine. It was originally done by Spike but I fix a bit of it and he wanted me to put it up so I'm putting it here.
You use it by:
- Putting the progs in the id1, qw, or fte subdirectories in your Quake directory
- Setting addon0 or any of the addon cvars to "fbotplug.dat"
- Starting a game using a QW mod
- Using setinfo fbotplugin 1 to enable the use of FrikBot impulses, and setinfo fbotplugin 0 to disable

Unfortunately in it's current state it doesn't work quite right as bots are unable to turn correctly, so right now it's more of a demonstration thing, and the implementation could use an NQ version.

Runes 2: The Sequel (QW mod)



http://qexpo.quakedev.com/uploaded/83/runes2.zip
Readme

Since you haven't turned away in disgust from me ruining Quake from the above screenshot, this is a runes mod for QuakeWorld based on Singe's Artifact Quake. It was a personal mod kinda so don't expect great quality. In fact, don't expect to have your soul if you dare mess with it. I'm serious.

Jerks (Quake 2 mod)

http://qexpo.quakedev.com/uploaded/83/jerks.zip

This is a class based mod. There are 11 different classes, 2 being "joke" classes and a regular class that has no special abilities but can pick up any weapon. The normal classes each have a unique class attack and class special, as well as their own weapons. There are also a few modes in this mod such as teamplay (2 teams, multiple teams, and multiple teams with freelancing), domination, capture the key (you place your key anywhere if not already placed), and a "bank"/bounty mode. It was also a personal mod and has very ugly and obscure code. The soul thing applies to this mod as well.

By the way, build 2770 of FTE QuakeWorld was released, and my site is here.